首先定义变量score记录玩家消去的方块个数,noZeroBlockNum记录游戏开始时彩色砖块的总数,设定当score>=0.9*noZeroBlockNum时游戏胜利:
Dim Shared score As Long '得分数,也就是消去的方块的个数
Dim Shared noZeroBlockNum As Long '非空白区域的砖块的个数
在startup()初始化函数中统计随机生成的彩色砖块总数:
If t > 0 Then noZeroBlockNum += 1 '统计随机产生的方块中,非零方块的个数
将得分初始化为0:
noZeroBlockNum = 0
score = 0 '得分数,也就是消去的方块的个数
在updateWithInput()函数中,更新十字区域消除的方块个数:
score += colorStatistics(i) ' 得分加上消除的方块数
在show()函数中,显示当前得分score,游戏胜利要求的得分数0.9* noZeroBlockNum:
gg.Font "黑体", 10
gg.DrawTextS 0,242,窗口宽度,20, "当前" & score & "分,达到" & Int(0.9*noZeroBlockNum) & "分游戏胜利",DT_CENTER Or DT_VCENTER Or DT_SINGLELINE
gg.DrawTextS 是指定范围,后面的 DT_CENTER Or DT_VCENTER Or DT_SINGLELINE 参数是把文字画在范围的中间。
当score>=0.9*noZeroBlockNum时,输出游戏胜利信息:
If score >= 0.9 *noZeroBlockNum Then '消去足够的方块,游戏胜利
gg.Font "黑体", 50
gg.DrawTextS 0, 80, 窗口宽度, 80, "游 戏 胜 利", DT_CENTER Or DT_VCENTER Or DT_SINGLELINE
End If
最后在updateWithoutInput()、updateWithInput()中添加代码,时间结束后游戏停止更新:
If maxTime - (GetTickCount - remainTime) / 1000 < 0 Then Return

全部代码
#define BlockSize 19 '小方块的边长
#define RowNum 12 '游戏画面一共RowNum行小方块
#define ColNum 21 '游戏画面一共ColNum列小方块
#define ColorTypeNum 8 '方块颜色为彩色的个数
Type Block ' 小方块结构体
As Long x, y ' 小方块在画面中的x,y坐标
As Long i, j ' 小方块在二维数组中的i,j下标
colorId As Long '对应颜色的下标
End Type
'全局变量定义
Dim Shared blocks(RowNum -1, ColNum -1) As Block ' 构建二维数组,存储所有数据
Dim Shared colors(ColorTypeNum) As COLORREF ' 颜色数组,小方块可能的几种颜色
Dim Shared maxTime As Single = 200 ' 游戏允许的总时长
Dim Shared remainTime As ULong '开始时间
Dim Shared score As Long '得分数,也就是消去的方块的个数
Dim Shared noZeroBlockNum As Long '非空白区域的砖块的个数
Sub startup() '初始化函数
Dim As Long i, j, t
noZeroBlockNum = 0
score = 0 '得分数,也就是消去的方块的个数
'对blocks二维数组进行初始化
For i = 0 To RowNum -1
For j = 0 To ColNum -1
blocks(i, j).x = j * BlockSize '小方块左上角的坐标
blocks(i, j).y = i * BlockSize
blocks(i, j).i = i '存储当前小方块在二维数组中的下标
blocks(i, j).j = j
Randomize
t = Int(Rnd * (ColorTypeNum + 5)) -4 '为了产生更多的灰白色,更符合“十字消除”游戏的玩法
If t < 0 Then t = 0
blocks(i, j).colorId = t
If t > 0 Then noZeroBlockNum += 1 '统计随机产生的方块中,非零方块的个数
Next
Next
colors(0) = BGR(225, 225, 225) ' 颜色数组第一种颜色为灰白色,表示空白小方块
For i = 1 To ColorTypeNum '其他几种颜色为彩色
colors(i) = HSBtoRGB_Gdi(HSB((i -1) * 40, 80, 90, 255))
Next
remainTime = GetTickCount()
End Sub
Sub show(gg As yGDI) '绘制函数
gg.Cls BGR(220, 220, 220) '灰色背景。
gg.Pen 1, BGR(255, 255, 255) ' 白色线条
Dim As Long i, j
' 以对应的颜色、坐标画出所有的小方块
For i = 0 To RowNum -1
For j = 0 To ColNum -1
gg.Brush colors(blocks(i, j).colorId) '设置填充颜色
gg.DrawFrame blocks(i, j).x, blocks(i, j).y, BlockSize, BlockSize
Next
Next
Dim 窗口宽度 As Long = DpiUnScaleI(Form1.ScaleWidth)
gg.Font "黑体", 10
gg.DrawTextS 0, 242, 窗口宽度, 20, "当前" & score & "分,达到" & Int(0.9 *noZeroBlockNum) & "分游戏胜利", DT_CENTER Or DT_VCENTER Or DT_SINGLELINE
If score >= 0.9 *noZeroBlockNum Then '消去足够的方块,游戏胜利
gg.Font "黑体", 50
gg.DrawTextS 0, 80, 窗口宽度, 80, "游 戏 胜 利", DT_CENTER Or DT_VCENTER Or DT_SINGLELINE
Else
gg.Brush BGR(255, 0, 0) 'GDI的颜色值。
Dim tt As Single = maxTime - (GetTickCount - remainTime) / 1000
If tt < 0 Then
tt = 0
Else
gg.DrawFrame 0, 230, 窗口宽度 / maxTime * tt, 15
End If
End If
End Sub
Sub updateWithoutInput() '与输入无关的更新
Sleep 10 '暂停若干毫秒
End Sub
Sub updateWithInput(hWndForm As hwnd, gg As yGDI) ' 和输入有关的更新
If maxTime - (GetTickCount - remainTime) / 1000 < 0 Then Return
Static pp As Long '预防鼠标一直按住,造成一直点击
If IsKeyPress(VK_LBUTTON) <> 0 Or pp = 1 Then '鼠标左键点击
Dim ps As Point
GetCursorPos(@ps) '获取鼠标在屏幕的位置
MapWindowPoints HWND_DESKTOP, hWndForm, @ps, 1 '将鼠标位置从屏幕转换到游戏窗口的位置
ps.x = DpiUnScaleI(ps.x) '响应系统DPI
ps.y = DpiUnScaleI(ps.y)
'通过鼠标位置计算出点击的小方块在二维数组中的下标
Dim clicked_i As Long = Int(ps.y / BlockSize)
Dim clicked_j As Long = int(ps.x / BlockSize)
If clicked_i >= 0 And clicked_j >= 0 And clicked_i < RowNum And clicked_j < ColNum Then '表示点中圆圈
If blocks(clicked_i, clicked_j).colorId <> 0 Then Return '如果当前点击的不是空白方块,则不需要处理,返回
gg.Brush BGR(105, 105, 105) 'GDI的颜色值。
gg.DrawFrame blocks(clicked_i, clicked_j).x, blocks(clicked_i, clicked_j).y, BlockSize, BlockSize
' 定义数组,存储上、下、左、右4个方向找到第一个不是空白的方块
Dim fourBlocks(3) As Block '初始化为点击的方块
Dim search As Long '寻找下标
'向上找到第一个颜色不是空白的方块
For search = clicked_i To 0 Step -1
If blocks(search, clicked_j).colorId <> 0 Then
fourBlocks(0) = blocks(search, clicked_j)
Exit For
End If
Next
'向下找到第一个颜色不是空白的方块
For search = clicked_i To RowNum -1
If blocks(search, clicked_j).colorId <> 0 Then
fourBlocks(1) = blocks(search, clicked_j)
Exit For
End If
Next
'向左找到第一个颜色不是空白的方块
For search = clicked_j To 0 Step -1
If blocks(clicked_i, search).colorId <> 0 Then
fourBlocks(2) = blocks(clicked_i, search)
Exit For
End If
Next
'向右找到第一个颜色不是空白的方块
For search = clicked_j To ColNum
If blocks(clicked_i, search).colorId <> 0 Then
fourBlocks(3) = blocks(clicked_i, search)
Exit For
End If
Next
Dim colorStatistics(ColorTypeNum) As Long
Dim As Long i, j
'i=0表示空白颜色,不要统计
For i = 1 To ColorTypeNum
For j = 0 To 3
If fourBlocks(j).colorId = i Then
colorStatistics(i) += 1
End If
Next
If colorStatistics(i) >= 2 Then '如果这种颜色方块个数大于等于2
'把对应十字区域要消除的方块颜色改成空白颜色
For j = 0 To 3 '遍历fourBlocks
If fourBlocks(j).colorId = i Then
'颜色序号设为0,也就是空白的灰白色
gg.Pen 2, 0
gg.Brush
gg.DrawFrame blocks(fourBlocks(j).i, fourBlocks(j).j).x, blocks(fourBlocks(j).i, fourBlocks(j).j).y, BlockSize, BlockSize
If pp = 1 And IsKeyPress(VK_LBUTTON) = 0 Then
blocks(fourBlocks(j).i, fourBlocks(j).j).colorId = 0
score += 1 ' 得分加上消除的方块数
End If
End If
Next
End If
Next
End If
If pp = 0 And IsKeyPress(VK_LBUTTON) <> 0 Then
pp = 1 '表示鼠标按下
ElseIf IsKeyPress(VK_LBUTTON) = 0 Then
pp = 0
End If
End If
End Sub
Sub 游戏执行过程(hWndForm As hWnd)
Dim gg As yGDI = hWndForm
startup() '初始化
Do '循环执行
show(gg) '绘制
updateWithInput(hWndForm, gg)
gg.Redraw
updateWithoutInput()
Loop
End Sub
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